This job listing expired on Jan 11, 2021
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About Splash Damage

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.

We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.

We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio

The Role

We’re kicking off an exciting new project here at Splash Damage and so we’re looking for a Character Artist to join the team to bring heroes and villains to life!

As Character Artist, you will work closely with the Art Director and Creative Director and be responsible for creating and maintaining high quality characters for our project.

Responsibilities

  • Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters
  • Ensuring character assets meet specifications provided by all relevant departments
  • Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative.
  • Keep the artistic style & mood consistent with our defined visual style
  • Maintain quality level, efficiency and consistency across the character team

Essential Skills And Experience

  • Experienced and proficient with 3D Studio MAX or Maya, Zbrush and Substance.
  • Strong 3D modelling (both organic and hard surface) and texturing skills
  • Strong knowledge and understanding of human anatomy and mechanics
  • Strong knowledge of mechanical construction and functionality (gear and weapons)
  • Experience of character pipelines and efficient memory management of UVs, textures and vertices
  • Experienced working with multiple texturing workflows for current (PBR) and capable of creating well defined and readable realistic materials in Substance.
  • Examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
  • Understanding of character preparation from modelling, rigging and skinning for animation
  • A keen motive to be proactive and efficient in work methods whilst maintaining high standards
  • A great team player, able to communicate, learn from and teach others in a respectable manner.
  • Excellent communication and collaborative problem solving skills

Desirable Skills And Experience

  • Experienced in developing character models and textures
  • shipped console/PC title where credited as character artist
  • Games industry experience
  • Knowledge of real-time shaders and optimisation
  • Strong traditional art foundations including but not limited to Sculpture, Conceptual design and illustration including lighting or colour keys
  • Knowledge of rigging and skinning principles
  • Keen interest in games and game design beyond art.
  • Experience working within Unreal Engine 4

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.