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Senior Lighting Artist

Sperasoft logo Sperasoft
🇵🇱 Kraków, Poland
🌎 Remote (Poland)
🇵🇱 Warsaw, Poland
Contract Full Time
Experience Level Senior (5+ years)
Published Date
Closed Date

Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions.   

If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.
 

Responsibilities 

  • Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way
  • Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs. 
  • Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client 
  • Communicate with other teams to support lighting art needs required for target quality 
  • Support art style and mood with lighting 
  • Maintain a balance between visual quality and performance requirements 
  • Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested 
  • Create and estimate tasks for Lighting Art team 
  • Verify lighting quality after changes from other departments and perform any necessary improvements 
  • Fix the lighting bugs filed by testers 
  • Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine 
  • Carry out all other related tasks 
  • Contribute to the team-oriented environment.
  • 3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio
  • Extensive knowledge of color theory, lighting and composition 
  • Understanding of real-time and pre-rendered techniques 
  • Knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process
  • Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production
  • Sense of initiative and proactivity 
  • Attention to detail 
  • Ability to give and accept feedback and adapt to changes 
  • Originality and resourcefulness when setting out solutions 
  • Self-motivation, good communication skills, and a great team-player attitude  
     

Would be a plus 

  • Experience in photography is an asset
  • Experience in other areas of computer graphics is an asset
  • Ability to create concept art 
  • Medical Care package 
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours 
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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