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We are hiring for a new AAA sci-fi project we are working on - Star Atlas. Star Atlas is a virtual gaming metaverse based in the year 2620: next-generation real-time graphics technology, using Unreal Engine 5, including Nanite for cinema-quality models and Lumen for real-time global illumination. World-class Concept Artists are already working on Star Atlas.

Responsibilities

  • Design lighting that matches or exceeds art direction and client’s expectations and support the look of other departments work in the best way.

  • Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs.

  • Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client

  • Communicate with other teams to support lighting art needs required for target quality

  • Support art style and mood with lighting

  • Maintain a balance between visual quality and performance requirements

  • Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested

  • Create and estimate tasks for Lighting Art team

  • Verify lighting quality after changes from other departments and perform any necessary improvements

  • Fix the lighting bugs filed by testers

  • Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine

  • Carry out all other related tasks

  • Contribute to the team-oriented environment

Requirements

  • Extensive knowledge of color theory, lighting and composition

  • Good understanding of real-time and pre-rendered techniques

  • Good knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process.

  • Good knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production.

  • Sense of initiative and proactivity

  • Attention to detail

  • Ability to give and accept feedback and adapt to changes

  • Originality and resourcefulness when setting out solutions

  • Self-motivation, good communication skills, and a great team-player attitude

Pluses:

  • Minimum 3-5 years’ experience in Lighting Art or other relevant discipline

  • Experience in photography is an asset;

  • Experience in computer graphics or pre-rendering is an asset.

  • Ability to create concept art

We offer

  • Working with an international team of world class professionals on exciting and challenging projects

  • Relocation program for new hires

  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events

  • Medical Insurance package

  • Sensibly flexible working hours

  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

  • Friendly team and a family-like environment

  • Casual workplace environment in Krakow (or Warsaw) including games and chill-out zones, and bicycle parking

  • Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, Multisport card, paid health insurance, corporate parties and team buildings and many more others