We are hiring for a new AAA sci-fi project we are working on - Star Atlas. Star Atlas is a virtual gaming metaverse based in the year 2620: next-generation real-time graphics technology, using Unreal Engine 5, including Nanite for cinema-quality models and Lumen for real-time global illumination. World-class Concept Artists are already working on Star Atlas.
Design lighting that matches or exceeds art direction and client’s expectations and support the look of other departments work in the best way.
Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs.
Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client
Communicate with other teams to support lighting art needs required for target quality
Support art style and mood with lighting
Maintain a balance between visual quality and performance requirements
Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested
Create and estimate tasks for Lighting Art team
Verify lighting quality after changes from other departments and perform any necessary improvements
Fix the lighting bugs filed by testers
Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine
Carry out all other related tasks
Contribute to the team-oriented environment
Extensive knowledge of color theory, lighting and composition
Good understanding of real-time and pre-rendered techniques
Good knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process.
Good knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production.
Sense of initiative and proactivity
Attention to detail
Ability to give and accept feedback and adapt to changes
Originality and resourcefulness when setting out solutions
Self-motivation, good communication skills, and a great team-player attitude
Minimum 3-5 years’ experience in Lighting Art or other relevant discipline
Experience in photography is an asset;
Experience in computer graphics or pre-rendering is an asset.
Ability to create concept art
Working with an international team of world class professionals on exciting and challenging projects
Relocation program for new hires
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Insurance package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team and a family-like environment
Casual workplace environment in Krakow (or Warsaw) including games and chill-out zones, and bicycle parking
Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, Multisport card, paid health insurance, corporate parties and team buildings and many more others