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Responsibilities:

  • Implement artwork from environment and prop artist

  • Create LOD’s and collisions for game ready assets

  • Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials

  • Implement prototypes and final assets into the game.

  • Contribute to the team-oriented environment

  • Address and re-implement assets to fix errors

Requirements

  • 2+ years of working experience as an Environment/3D Props Artist

  • Solid modeling skills using Blender and Maya, shown in portfolio

  • Understanding of modular environment workflow

  • Proficiency with software packages and tools of the games industry

  • Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models

  • Ability to receive and apply constructive feedback

  • Self-motivation, good communication skills, and a great team-player attitude

Would be a plus:

  • Moderate experience with Unreal Engine 5 or other game engines

  • Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects

  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events

  • Medical Care package

  • Sensibly flexible working hours

  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others