We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our Trinity engine.
Requirements
Proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression.
Expertise in C# is essential.
Basic knowledge of DCC tools.
Familiarity with GUI libraries like ImGUI and QT.
Knowledge of visual scripting solutions and their integration with game engines.
Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++.
Nice to have requirements
Experience with Python.
Experience in animation-related research and development.
Hands-on experience in programming animation tools.
Implementation of animation-related tools and library functions.
Experience in GUI implementation, particularly with C# and Python.
Knowledge of Haxe is optional.
Some understanding of the Japanese language might be useful! :)
Benefits
Working with an international team of world class professionals on exciting and challenging projects
Relocation program for new hires
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Insurance package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team and a family-like environment
Casual workplace environment in Krakow (or Warsaw) including games and chill-out zones, and bicycle parking
Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, Multisport card, paid health insurance, corporate parties and team buildings and many more others