PLAY, GROW and WIN
To be a part of Virtuos means to be a creator and aim at excellence.
At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Technical Artist who can join our team and help pave the way towards our new goals.
About the position
Sparx* is currently looking for a talented Technical Artist who is half engineer and half artist, speaking the language of the programmer but can dance to the tune of an artist. Dancing between the often blurry line of technical limits and artistic vision.
Day-to-day support of our art teams, inside and outside the 3d application.
Creation of basic automation scripts, small tools inside and outside the 3d application.
Installation and troubleshooting of art software, plugins and scripts.
Supporting producers and team leaders in planning deployment of tools.
Train art teams in use of specific tools and best practices.
Understanding of physically based rendering (PBR), lighting and shading.
Experience with middleware such as SpeedTree, Simplygon, FaceFX, Allegorithmic Substance, etc. is a plus.
Good verbal and written communication skills.
English skills is a plus
Good knowledge of Maya or 3d studio max.
Basic / intermediate knowledge of 3d studio max script, mel or python.
General MS windows and it troubleshooting skills.
Knowledge of revision control systems, such as perforce.
Independent, pro-active, showing initiative.
Dos batch programming or Windows Powershell.
Networking knowledge (e.g. windows, TCP/IP ).
Shipped a game as technical artist.
Game engine experience, e.g. unreal, unity.
Rigging and animation knowledge.