Soul Assembly is looking for a skilled Principal/Lead Artist to join our growing team of VR/XR developers!
Working closely with the Project Leads to set art benchmarks, develop, document and maintain an appropriate style for assigned art specialism, uphold and deliver that style throughout production.
Be an example for professional conduct, setting a very high standard at all times with internal staff and external contacts.
Maintain a positive, collaborative, proactive, problem solving attitude at all times, within art and all the other disciplines, able to inspire the wider company within your currently assigned art specialism.
Communicate to a high standard in written and spoken form, to all levels of the business.
Set an example of cross discipline communication by actively working with design, code and production to solve development issues.
Show demonstrable ability to spread knowledge through mentoring junior staff and peers.
Drive, refine and document specialism best practise, working with the other disciplines to ensure standards and processes are reviewed regularly to ensure efficiency and quality.
Own the art process and technical pipelines for your art area on the assigned title; from initial specifications, all the way through to final in-game implementation, ensuring that this is created, documented, implemented and maintained to high industry standards.
Be aware of the wider industry developments ensuring we are using the latest techniques to create the highest quality and performance friendly assets.
Willing and able to take on responsibilities outside of core specialism in line with the needs of the business.
Clearly demonstrable understanding of the business needs for your specialism, ensuring that the balance of quality and cost is agreed and communicated clearly to project leads.
Able to break down work and tasks from project lead briefings; can comfortably create and maintain tracking lists for own and art team members tasks.
Principal role has occasional line management as required by the Art Lead and project breakdown.
Lead Role has greater line management of teams and staff development.
Working with the Project Leads and production staff to ensure all related tasks are correctly identified and logged and actively modelling this in their own work.
Ensure all assets produced are always backed up consistently using source control.
WHY APPLY TO SOUL ASSEMBLY?
Joining the team now will give you the opportunity to be a part of a growing team going from strength to strength. We’ll give you the opportunity to :
A relaxed, friendly and progressive work environment.
25 days annual leave
Help define the studio culture and values
Contribute your input and ideas to our games and to all areas of our business
Be involved in defining studio processes and working practices.
In addition, we will :
Pay a competitive salary, negotiable based on experience
Commit to a great bonus scheme
Provide regular activities such as pub, cinema nights and team-building events
Commit to adding additional benefits as we grow
Relocation package for non-UK residents