Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.
As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.
As a Tools Engineer you will partner with the content team in providing them with new and improved tools to maximize iteration. Sledgehammer Games believes one of the biggest multipliers to a team’s productivity is great tools. You are responsible for delivering tools to improve the iterative content cycle. You will utilize several technologies in the development of our tools including but not limited to C++, C# and Python . You will work hand-in-hand with the Tools Lead and content creators, to design, iterate, and execute on a variety of tools & pipelines.
Qualified candidates need to be self-starters, able to operate in a highly dynamic environment, and have concise execution. This is a great opportunity for someone who has a solid technical background, a passion for the gaming industry and enjoys working with a powerful engineering team. This position will interact directly with all disciplines of the development team. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Design and development of various asset creation and management tools ranging from exporters, to content creation tools, to asset management tools, to build tools, to frameworks
Maintenance and support of existing and new infrastructure as needed
Work with content creators, designers, and other engineers to gather requirements and ensure tool design specifications are met
Design and development of user-friendly interfaces for content creators
3+ years tools programming experience
Solid C++ skills and familiarity with Python
Proficient with debugging and optimization
User-focused and able to communicate with other disciplines
Knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns
Ability to quickly understand and work with internal and externally developed code
Experience with various technologies and SDKs such as WPF, Qt
Experience with developing composite applications using the Model View-View Model (MVVM) design pattern
Experience with multithreading
Familiarity with C#
Familiarity with common authoring tools, such as Maya
Experience with game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection.
Design sense for clean and usable user-facing UI and user-experience
Contributed to the development of tools for at least one shipped console game