This job listing expired on Dec 3, 2021
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Responsibilities

As a Senior Rendering Engineer you will improve, develop and innovate rendering techniques for AAA titles in the Call of Duty engine technology. You will work closely with engineers and artists to bring excitement to life on the screen.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Develop, design, modify, optimize and debug rendering pipeline and engine systems
  • Deploy, evaluate performance and test software on PC, Xbox and Playstation platforms
  • Communicate features and collaborate with engineering, design, animation and art teams
  • Participate in the design, performance and code review process
  • Contribute to design and roadmap of industry-leading AAA engine

Minimum Requirements

  • Bachelor's degree in a Computer Science, Engineering, or Math-related field
  • 5+ years of experience working with rendering, animation and/or other related technologies
  • Passion for character rendering and/or animation
  • Strong math skills
  • Knowledge of CPU, GPU and memory architectures
  • Experience writing Compute, pixel and/or vertex shaders
  • Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)
  • Familiarity using modern GPU/CPU performance analysis tools
  • Comprehensive understanding of object-oriented programming
  • Strong background in C/C++
  • Solid debugging skills including ability to debug at an assembly-level when necessary
  • Good communicator that enjoys collaboration with other programmers, artists and designers
  • Passion for code and data optimization
  • Creative, motivated, focused, passionate, results-oriented
  • Demonstrated ability to write efficient, clean, readable, portable, and reliable code

Extra Points

  • Experience with linear blend and/or dual quaternion skinning
  • Understanding of animation systems, including state machines, blend trees, low-level playback
  • Familiarity with animation techniques like pose-space deformations and blend shapes
  • Experience with physics-based ragdolls and IK systems
  • Background with parallel programming and multi-threaded renderers