Senior Multiplayer Level Designer
Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.
As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.
Sledgehammer Games is wholly owned by Activision.
As a Multiplayer Level Designer, you will:
- Block out and build 3d levels through various phases of development.
- Research and be intimately familiar with the game's subject matter, locations, and architecture.
- Collaborate with the Systems Design team to support gameplay mechanics.
- Collaborate with other multiplayer level designers and environment artists to iterate on level designs.
- Prioritize well, meet deadlines and communicate progress of the level design with Leads and Directors frequently.
- Passion for shooters on Console and/or PC.
- Demonstrable experience making fun, visually impressive 3d multiplayer levels for a first person shooter.
- Multiplayer map design & building experience
- Must work well in a team environment: Strong communication skills, taking and understanding direction well, meeting deadlines,.
- Strong game design skills: must be able to intelligently discuss the strengths and weaknesses of recent games. Must be able to list techniques used to make fun multiplayer FPS levels and systems.
- Drawing/art/Photoshop skills.
- Programming and or scripting experience.
- Background or education in game design, architecture, or traditional art.
- MOD community experience.
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.