Your Platform

Sledgehammer Games is situated in the San Francisco Bay Area; Melbourne, Australia; Toronto, Canada; and Guildford, UK. Across our four locations, we strive to be the most inclusive and supportive game studio we can be. We are extremely passionate about working together to make incredible AAA games for our players to enjoy and connect with.

We’re the studio behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, Call of Duty®: WWII, and Call of Duty®: Vanguard. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry.

The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker. We think it’s important to be constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Your Mission

As an Online Engineer you will build the features that connect our users. You will work with game designers and gameplay engineers to prototype, design, implement, and optimise the transmission and storage of the data that drives our games.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Build the server-side components of in-game features

  • Build and maintain client libraries that expose online features to gameplay and UI engineers

  • Optimise multiplayer netcode and data payloads

  • Collaborate with game designers and DevOps engineers to determine efficient solutions

  • Document technical designs and instructions

  • Instrument and analyse telemetry during development and LiveOps timeframes

Player Profile

Minimum Requirements:

  • Bachelor's degree or relevant field

  • 3+ years of proven experience

  • Solid C/C++ skills

  • Familiar with Python

  • Proficient with debugging real-time applications

  • Understanding of network, multi-threaded and concurrent programming

  • Experience maintaining security of server endpoints and systems

  • Collaborates and communicates across teams

  • History working with Windows development and run-time environments

  • Passion for developing high quality games

  • Basic experience with databases

Extra Points:

  • Shipped 1-2 games

  • Developed on Microsoft, Sony, and/or Steam platforms

  • Experience with large telemetry systems

  • History working with Linux development and run-time environments

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial wellbeing for ‘Every World’ - we’ve got our employees covered!

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners