Located in the San Francisco Bay Area, Melbourne, Australia, Toronto, Canada and Guildford, UK – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our passionate employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

We are constantly evolving and innovating – which are some of the most rewarding aspects of game development. With our extraordinary audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love making games and we work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for dedicated game developers for our exciting next project.

Your Mission:

As Lead UI Artist, you will be leading a team that’s responsible for the creation of UI art in all phases of production. Through outstanding communication and organizing skills you will facilitate problem-solving between your team and different departments/studios while fostering new ideas and improved processes to build user interfaces for extraordinary games. You should have a good eye for UI quality down to the smallest detail complimented by a knowledge of real time requirements and constraints. The ideal candidate should be an empathetic leader that not only cultivates UI art discipline through challenge & collaboration, but also takes an active interest in the professional development of their artists.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:


  • Empower a team of UI artists towards crafting high quality UI menus, HUDs, icons, flows, and animations

  • Manage the day-to-day by creating tasks (JIRA), priorities, risks, progress, stand-ups, and other line management tools/processes

  • Represent the UI art team in cross-studio and discipline communications

  • Work with producers and senior management to align the UI art team’s roadmap in planning & scoping exercises.

  • Spearhead team efforts to maintain style guides, feature documentation and asset libraries

  • Ensure a cohesive, polished Franchise UI direction in collaboration with artists, senior UI art/design manager, directors, and external studio stakeholders

  • Validate that UI implementation meets UI art and motion intentions

  • Facilitate art reviews and constructive feedback sessions

  • Organize retrospectives, build reviews, UI jams, and other UI professional activities

  • Research, evaluate processes, gather feedback, and propose practices that innovate UI art/design practices

  • Promote and plan training opportunities

  • Promote a team culture of collaboration, innovation, empathy, and work-life balance

  • Mentor and support the professional development of team members

  • Assist with recruitment and interviews

Player Profile

  • 7+ years of industry experience working in the field of UI art/design for games

  • 2+ years of leadership experience in a cross-functional team environment

  • Proficiency with Adobe Creative Suite, Figma, Miro, JIRA, Confluence

  • Exceptional knowledge of visual design, motion design, typography, and iconography

  • Solid understanding of user experience, accessibility best practices, ergonomic UI principles

  • Expert knowledge of game user interface patterns across mobile, console and PC platforms

  • Strong ability to analyze and assess mockups ensuring alignment with the visual direction, especially for those small details that matter

  • Understanding of implementation processes, optimization practices and asset requirements

  • Strong core communication skills which foster a creative environment centered around collaboration, innovation, and empathy

  • Excellent interpersonal, organizational, time management, and mentoring capabilities

  • Experience in facilitating constructive art critique conversations

  • Ability to create and present high level documentation, style guides, ideation, process proposals, brainstorming, reports

  • Portfolio demonstrating required UI art skills and knowledge

Extra Credit

  • Experience with implementation, shader creation or scripting

  • Experience designing with accessibility in mind

  • Excited by processes, organization, and documentation

  • Knowledge of the Call of Duty franchise

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

“We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.”