At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Our studio was founded in 2008 by several Treyarch veterans as The Workshop. For eight years, we built our reputation in the AAA console space working on hit titles such as Gears of War, XCom 2, Sorcery and The Evil Within.
In 2016, we joined forces with Skydance Media to form Skydance Interactive and set our sights on becoming the premiere studio in the burgeoning arena of Virtual Reality. Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2018 genre-defining hit The Walking Dead: Saints & Sinners.
With the success of the award winning multi-platform hit The Walking Dead: Saints & Sinners, our studio is rapidly expanding on multiple projects. We are seeking an Automation Engineer to help build our next-generation back-end development infrastructure. #Interactive
Develop, modify, debug and deploy software for build automation, pipeline tools, automated testing, and more, in C++/C# under the Unreal Engine framework
Develop in-engine components for build stability verification, performance testing and telemetry
Manage back-end automation framework, integration with Jenkins CI system
Manage crash reporting infrastructure and analysis for internal and live game
Document software and features for internal and external engineering teams
Contribute innovative and original ideas on all aspects of game production and development
Bachelor's degree in a Computer Science, Engineering, or related field
3+ years programming experience
Proficiency in C++ and C#
Experience with large scale game engine architecture and automation frameworks (Unreal Engine a huge plus)
Familiarity with popular CI solutions (Jenkins, Hudson, Bamboo, etc...)
Effective collaborator with engineers as well as team members from other disciplines
Commitment to personal and peer development and sharing best practices
Authorization to work in the United States
Experience with Unreal Engine development
Experience leveraging cloud hosting platforms (AWS, OCI, Azure)
Familiarity with PS4, PS5, Xbox One, Xbox Series X, Oculus and/or PC TRCs, tools and release processes
Experience with Powershell
Experience with Linux
Experience with Python
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
Skydance is proud to be an equal opportunity employer committed to building and fostering a diverse, equitable, and inclusive workforce. We welcome and consider applicants for employment regardless of race, color, religion, age, sex, national origin, citizenship, sexual orientation, gender identity or expression, marital status, pregnancy status, military/veteran status, disability, or any other protected category. Diversity in the workplace is not just a commitment, it is who we are and a reflection of what makes our world special.