# 3D Artist

## Details

- **Company:** [Side](https://hitmarker.net/companies/side.md)
- **Location:** Remote \(Anywhere\)
- **Contract type:** Contract
- **Level:** Intermediate \(2–5 years\)
- **Tags:** Unreal Engine, 3D, Game Development, Technical Art
- **Posted:** 2026-08-26
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/side-3d-artist-4628940)

## Description

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.

This project is focused on the development of a next-generation **first-person VR flight simulation experience** built in **Unreal Engine 5**. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.

We're looking for a talented **3D Artist** with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually compelling and technically optimised content.

*As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.*

RequirementsWhat We're Looking For- Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating high-quality asset creation for real-time environments.
- Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling, with a good understanding of topology, optimisation, and visual quality.
- Strong understanding of PBR workflows, materials, texturing, and asset integration within modern game engines.
- Experience working across a variety of asset types, including environment props, vehicles, interactive objects, and supporting gameplay elements.
- Ability to work from concept art, reference material, and design briefs while maintaining consistency with established visual direction.
- Strong collaboration and communication skills, with experience working closely with designers, technical artists, and engineers throughout development.

Nice to Have- Experience developing assets for VR projects, with an understanding of the visual and performance considerations required for immersive experiences.
- Experience working on first-person experiences, simulation titles, or flight simulation projects.
- Familiarity with Unreal Engine 5 asset pipelines, LOD creation, collision setup, and optimisation workflows.
- Experience creating aircraft, mechanical assets, military equipment, or other technically detailed hard-surface content.

Benefits- Competitive Salary.
- Dynamic, multicultural and fun environment.
- You will be working for the world's leading provider of game services.
- We empower our people and offer regular progression opportunities to ensure our employees flourish.

**About Side**

*Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.*

*Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.*

*Experience our side of life. For more information, visit* [***www.side.inc***](https://www.side.inc/)
