This job listing expired on Jul 25, 2020
We are looking for a highly talented, motivated, and experienced person to design and implement engineering architecture for the best possible tools in different areas of game development process, such as creating large-scale Chinese ancient city and developing advanced state machines. You will work closely with our Engineers, Technical Artists, and 3D Artists to build the most advanced world-class game development systems for PC and console MMO Action (Kung-Fu) Games.
Responsibilities
- Create tools and editors to support our large scale city generation and animation for AAA games
- Continuously optimize and improve the tools to build the world-class game asset pipeline
Requirements
- Passionate in Action Games
- Expert in C++, Scripting (C#, Python or Lua), Qt
- Experience in object-oriented design and implementation
- Experience in creating tools for DCCs (such as 3ds Max, Maya or Houdini)
- 2+ years game industry experience
Plusses
- Recent working experience on AAA games
- Experience with Xbox One and PS4 consoles
- Experience with major game development pipelines
- Experience with multi-platform development
- Have experience making procedural content generation tools (preferably using Houdini) or making a complete set of animation system
- 1+ shipped title
- Flair for Usability and User Experience (UX)
If you are interested in this position, please send your resume to the email attached below.