This job listing expired on Jun 14, 2021
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Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms. Presently, we are focused on virtual reality, augmented reality, location-based experiences, and social games.

Do you like to work on innovative projects in a motivating, friendly atmosphere? Would you agree that games can engage and inspire?

If you answered "YES!" to both questions, you might be a fit for our studio!

DESIGN LEAD POSITION

We are seeking a Design Lead with the capability to both direct teams & establish & guide the vision for a wide variety of transformational & entertainment guest experiences.

The ideal candidate will bring strong skills in the following areas:

  • Game Design: demonstrates a background in user-centered game design or equivalent user-focused experiences.
  • Leadership Experience: demonstrates a history of successfully taking on project leadership roles.
  • Vision Holder: demonstrates proven ability to collaborate with clients, partners & team members to establish and hold a vision for products.
  • Transformational Design: demonstrates interest & experience in transformational media design.
  • Agile Development: demonstrates experience with and understanding of agile development processes.
  • Partner Relationships: has experience & interest in maintaining & growing partner relationships.

AREAS OF RESPONSIBILITY:

  • Synthesis: Provide leadership to the game team by engaging the team’s skills and experience and focusing effort, either overtly as a design lead or supportingly as a contributor.
  • Features: Design, prototyping, and iteration of game features that realize the vision of the client.
  • UX: Design elegant UI flow and player experience for game systems, work with UX designer/artist to implement and polish as needed.
  • Content: Outline content needs for gameplay systems, work within multidisciplinary teams to scope, pipeline, and implement content in-game.
  • Balance: Iterate, balance, and adjust gameplay elements based on internal and playtest feedback.
  • Documentation - Draft, maintain and review internal design documentation, including feature specifications and implementation guides.
  • Playtesting: Analyze data and player feedback to continually optimize existing game experience.
  • Narrative Design: Narrative structure, writing, editing, or evaluation of any of the above.
  • Prototyping: Using tools or writing scripts of code to prototype new experiences and ideas, evaluating prototypes, working with a team to determine next steps.
  • Concept Creation: Draft client or internal pitches for a variety of game genres and RPFs.
  • Mentoring and / or training designers or other team members as appropriate.

DESIRED SKILLS & EXPERIENCE:

  • Relevant education plus 5-10 years of industry experience
  • Demonstrated success designing and creating compelling gameplay
  • Ability to work collaboratively to support other designers, art, & tech team members
  • Strong knowledge of prototyping best practices
  • Strong knowledge of playtesting best practices
  • Strong written and oral communication skills
  • Comfortable working in Google Docs & Microsoft Office
  • Demonstrated success in delivering app or web-based entertainment or transformational software programs (preferably, but not limited to, games)