This job listing expired on Dec 6, 2021
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Sanzaru Games is looking for a talented Lead Level Designer. The Lead Level Designers are responsible for managing a small group levels designers to create exciting and evocative gameplay experiences from concept, block out to final. Lead Level Designers will help assist in daily level workload as well as managing a small design team. As a leader, you are responsible for identifying and creating a clear workflow and pipeline for your team. Lead Level Designers work closely with all disciplines to help ensure game levels have fun scenarios, are well-composed and navigable, and are well integrated into the game’s overarching narrative and vision. Sanzaru is looking for designers with the passion and talent for creating engaging worlds. We are big gamers at the studio and want to hire game developers with the same passion and fun for building games.

Responsibilities

  • Lead a small team of level designers
  • Identify workflow issues for clean fast team iteration
  • Help establish level design pipelines and help the team adhere to best practices
  • Work closely with leadership to ensure levels hit important narrative and game mechanics beats
  • Level scripting and setup using script-based languages like UE4 blueprint
  • Design and establish a detailed level plan from paper to 3D block out and final art implementation
  • Collaborate with Environment Artists to create a level’s feel and overall composition
  • Work with the level, team to manage assets and data associated with each level
  • Develop a thorough understanding of hardware limitations and how to design around them
  • Work with systems designers and engineers on global game systems needed to support levels
  • Gather and act on game test feedback with the aim of creating the best experience for all players

Minimum Qualification

  • 2+ years of game industry experience working at Sr or Lead capacity
  • Experience managing designers
  • Hardcore gaming experience and daily gaming enthusiast
  • Experience identifying design issues for level design and flow
  • Intermediate knowledge of Maya or another major 3D modeling program
  • Experience multi-tasking and adapting easily to change
  • Experience in shifting focus as needed
  • Experience to be open to free form feedback

Preferred Qualification

  • Strong narrative and storytelling experience
  • Working knowledge of Unreal & Unity

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