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Santa Monica Studio

Sr Gameplay Animator

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Santa Monica Studio
πŸ‡ΊπŸ‡Έ Los Angeles, CA

PlayStation isn’t just the Best Place to Play β€”it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War.

We are seeking an experienced Sr Gameplay Animator for the development of an upcoming new title. Do you love collaborating with talented developers to build genre-defining games? Join us as we embark on a new journey!

The Sr Gameplay Animator is an experienced and well-rounded craft expert. They have practical experience of prototyping, developing, and implementing combat, locomotion, and other gameplay animations, can effectively balance aesthetic goals with technical constraints, and have a proven track record of execution from concept to ship.

The Sr Gameplay Animator will work closely with the Animation Director, Animation Leads, Design Director, Gameplay Director, and Lead Combat Designer to deliver visually stunning animation work in support of the creative goals of a large-scale new project.

The ideal candidate has held a Senior role on at least one published title, is equally comfortable with keyframe and motion-capture animation pipelines, has extensive experience in Maya and MotionBuilder , and has worked with multiple game engines and animation systems. The ideal candidate is passionate about the craft of animation, and has a proven ability to combine creativity with technical capability to deliver visually stunning in-game animated experiences.


  • Work closely with the Animation Director, Design Director and the Combat Design Team during the pre-visualization process to develop combat and character navigation 3D pre-vis.
  • Ideate, implement and iterate on animation assets, balancing the needs of style and function.
  • Focus on character development, choreography, and timing of each move with the Animation Director and Gameplay Animation Lead.
  • Collaborate with Combat Designers and Gameplay Programmers to achieve the perfect balance between animation fidelity and gameplay responsiveness, to integrate moves into the game engine, and to monitor and troubleshoot any technical issues that might arise.
  • Animate keyframed characters, creatures, and props by hand. This includes hand-keyed facial expressions and lip sync as necessary.
  • Assemble, edit, clean up, and enhance motion capture data shot on stage, including both body and face.
  • Assemble and prepare navigation, combat, and world interactive move-lists for shooting on the motion capture stage.
  • Assist with mocap shoots, informing the stage crew of prop needs, checking for continuity and keeping track of editing needs for combat and navigation moves.
  • Work with the Character Tech Art team to improve character rigs, tools, and workflows.
  • Give concise and timely feedback to outsourcing teams when needed.
  • Proactively facilitate requests or information needs regarding any aspect of the animation creation process.
  • Actively advance skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods.


  • A strong demo reel that demonstrates expert knowledge of fundamental animation principles and acting skills, and the ability to create a full range of lifelike performances from the subtle to the dramatic and powerful.
  • Proficient command of weight, timing, and posing through both keyframing and the manipulation of motion capture data.
  • High level of proficiency in Maya and MotionBuilder.
  • High comfort level with learning and utilizing animation systems and game engine pipelines.
  • Ability to rapidly prototype, iterate, and explore animation style and functionality.
  • Ability to succeed in a creative, team-oriented environment.
  • Excellent communication, time-management, and organizational skills.
  • Ability to reach across multiple disciplines to gather feedback and address cross-functional issues.
  • Strong mentoring skills, production-sensibilities, and the drive and talent needed to produce and implement the highest quality work.
  • An enthusiasm for practical innovation and the ability to bring new ideas to the table.
  • B.A. in fine arts or relevant curriculum, or equivalent skillset .
  • Minimum of 5 years’ industry or related experience.
  • AAA experience.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.


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