This job listing expired on Jan 7, 2021
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Join the award-winning team that created God of War

Contribute to the artistic vision and development of a product with a specialized focus on creating fantastic vistas through the generation of matte paintings, skyboxes, and background geometry.

A Vista Artist must possess the ability to effectively collaborate with a wide-range of development team members outside of their direct discipline such as the Art Director, Environment Artists, FX Artists, Designers, Technical Artist, Animators, Programmers and Producers to optimally achieve artistic goals and implementation as they relate to design and technological considerations.

Responsibilities

  • Create set extensions to game levels by generating matte paintings, skyboxes, and background geometry.
  • Creates content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals.
  • Work closely with the Art Director, Art Lead, Environment Artists, and Concept Artists to create vistas that work aesthetically and represent concept work and artistic vision.
  • Work with Lighting Artists, Environment Artists, FX Artists and Tech Art groups to ensure that vistas are set up to light and render within frame rate and technical parameters.
  • Maintain a strong knowledge of the game’s design to support communication and enable early identification of issues, as well as help drive participation in discussions.
  • Facilitate requests or information needs regarding any aspect of the vista art creation process as needed.
  • Demonstrate skill in matte painting, skybox creation, level art workflow, including assembly, set dressing, lighting and asset composition across levels.
  • Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.

Requirements

  • Minimum 2 years industry experience or comparable professional experience.
  • Strong traditional fine art skills, training and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.) Good understanding of composition, rendering and lighting.
  • Expertise in creating stunning, but highly efficient 360 vistas by using 2D/3D elements to fake parallax in the environment.
  • Exceptional visual and technical understanding in modeling, rendering & texturing, with matte painting as focus.
  • Proficient in the use of Maya (or 3d modeling package), Substance Painter and Designer, Photoshop, and Z-Brush.
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, VFX, and engine parameters/optimizations desirable.
  • Basic knowledge of runtime Materials in games, and creating/animating environment FX like moving clouds, lightning, and other FX.
  • Knowledge of photography and camera techniques.
  • Good communication, organizational, time management and interpersonal skills.
  • Can work under minimal direction and oversight to determine and develop the best approach to solutions.
  • B.A. in Fine Arts or relevant curriculum or equivalent skillset.

Preferred Experience

  • Experience developing two or more game titles is considered a strength.
  • Previous or next-gen video game platform experience is desirable.
  • Knowledge of World Machine, Gaea, Terragen is a plus.

We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of autonomy and opportunities for growth.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. We genuinely appreciate the time and effort you spent in contacting us and we thank you for your interest in Santa Monica Studio.