This job listing expired on Sep 9, 2022
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As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.

As a Game Designer III specializing in combat, you excel in the systems and components of compelling player combat. Tuning and getting the finest details perfect for great feel, depth, and strategic decision making is your focus. We are still small, so this requires plenty of hands-on work creating, iterating, and tuning levels and mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team driven and where change, big and small, is a critical part of the process. You will report to the Combat Design Lead on the team.

Responsibilities:

  • Design and improve combat mechanics and systems that contribute to satisfying visceral combat
  • Own and refine core player actions like Camera, Controls, and Combat
  • Design and iterate on low level details of combat that contribute to great feel, rich decision making, and a balanced ecosystem
  • Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options.
  • Playtest the game and help push for continued improvements for existing designs and fresh prototypes.
  • Seek opportunities for new design spaces in collaboration with Product Managers and Design Leadership.

Required Qualifications:

  • 5+ years of experience in professional Game Design
  • 3+ years of experience in either Combat Mechanics or Combat Feel in real time combat games
  • You have demonstrated proficiency in scripting in at least one engine in a shipped title
  • Shipped or worked on at least one AAA+ online game
  • Can create complex mechanics and systems with attention to the player impacts and downstream effects
  • Deep level of understanding of multiplayer PvE games (ARPG, MMOs, etc.)

Desired Qualifications:

  • Experience working on a live product
  • Experience with both MMORPG combat and action combat design
  • Experience designing AI or enemy combatants
  • Experience designing cooperative combat scenarios
  • Is familiar with the LoL IP

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00)