Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Description Of Duties
- Design, own, and champion engaging single-player levels in a highly iterative environment.
- Plan out plausible, intentional and holistic levels from both the macro and moment-to-moment perspectives.
- Use proprietary toolset to design, build, script, integrate, and optimize game environments.
- Drive small strike teams to implement systems and mechanics for your levels.
- Provide constructive feedback on features, environments, and processes.
- Evaluate and implement design feedback from all relevant sources.
- Write and illustrate clear design documentation.
- Collaborate with other departments to ensure content meets established goals and parameters.
- Help set, prioritize, and communicate goals for the development team.
- Provide mentorship to other designers and team members.
- Foster a highly positive team culture by building consensus and using collaborative approaches to conflict resolution.
- This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Summary Of Requirements
- Must possess senior-level experience in level design on AAA titles.
- A minimum of 5+ years of experience in game design, including senior or lead design experience on a shipped 3D action adventure title.
- Extensive knowledge of environment, system and game mechanics design.
- A working knowledge of standard industry game engines, design toolsets and production pipelines.
- Willingness to be open and flexible when collaborating with others to achieve a design.
- Rigorous and iterative design and ideation methodology.
- Strong composition, narrative and environmental storytelling skills.
- Strong organizational, communication and influencing skills.
- A passion for Nintendo and Retro titles preferred.
- Skill with Illustrator, Photoshop and Maya preferred.
- Examples of prior work must be available upon request.
We are an equal opportunity employer valuing diversity…celebrating strengths.