${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Retro Studios

CONTRACT - Environment Artist (Retro Studios)

${ timestamp }} · 
Retro Studios
πŸ‡ΊπŸ‡Έ Austin, TX

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Description Of Duties

  • Consistently creates strong environment assets that demonstrate a solid understanding of the style, direction, and high-quality standards for each project
  • Creates environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project
  • Crafts incomplete ideas or verbal direction into polished environments
  • Encourages visual storytelling that strengthens the presentation of environmental spaces and assets through:
  • Highly detailed sculpting
  • Composition and world-building
  • Models at high quality and at technical standards
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art
  • Collaborates with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)
  • This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Summary Of Requirements

  • Ideally three years' experience in Environment asset/environment construction (Retro will consider artists with more experience/less experience depending on their portfolio)
  • Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
  • Good sense of form, volume, structure, and silhouette
  • Familiarity with current modeling and texture workflows
  • Strong understanding of physically based rendering (PBR) pipelines
  • Strong understanding of composition and balance
  • Solid understanding of efficient low poly mesh techniques
  • Understanding of texel density, memory limitations, etc.
  • Strong visual and spatial storytelling skills
  • Experience with high poly sculpting and modeling software such as Z-Brush & Maya
  • Experience with Substance Designer and Substance Painter
  • Experience with world editors and level construction software
  • Experience with optimization and troubleshooting environments

We are an equal opportunity employer of individuals with disabilities and protected veterans...valuing diversity…celebrating strengths.

  • This is a CONTRACT position