Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We are looking for an experienced Senior Level Designer with expertise in level layout and construction to join us in creating our new Star Wars First Person Shooter game. You will take a level from the earliest stages of concept, developing it in collaboration with the rest of the team, and guiding it to completion. We are looking for someone who thinks about level flow, gameplay space, and can anticipate and incorporate artistic concepts to create outstanding experiences for our players.

What you'll do…

  • Reporting to the Lead Mission Designer, you will work with design leadership, design team, artists, code, and animation departments to create level designs that epitomize the creative vision of the game.

  • Develop the gameplay environments that guide and engage the player while showcasing the unique beauty of any given space.

  • Manage level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.

  • Assimilate and incorporate playtests and feedback to make exciting, accessible, and fun, FPS experiences.

  • Help establish and enforce design best practices, constraints, and metrics throughout projects.

  • Have fun with a passionate collaborative team creating a new and exciting Star Wars experience!

Ideally you will have…

  • 5+ years' experience in the games industry working in a level design capacity, shipping at least one title including a shipped AAA game.

  • Experience working with a game engine (Unreal preferred but not required) with strong understanding of implementation and integration into the pipeline.

  • Extensive experience and insight into developing the game environment with an understanding of how artistic and architectural concepts mesh can be designed to engage and guide the player.

  • Deep practical knowledge of level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.

  • Experience in rapid prototyping to test feasibility of concepts.

  • Experience with level editing and 3D blockout in Maya, Unity, UDK, or other proprietary tools.

  • A portfolio with examples and detailed breakdowns of your work, showcasing the above.

  • Competency in clearly and effectively pitching game design concepts.

  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.

  • Willingness to master new tools and techniques.

  • Passion about the play experience, with a wealth of knowledge across a wide range of games.

  • Passion for making and playing games.

  • Passion for Star Wars and FPS games is a plus!

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits!

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.