This job listing expired on Apr 7, 2021
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Headquartered in Montreal, Reflector is a new breed of studio working with top talents to create high-quality, compelling content for global audiences. By employing a true transmedia approach, where content is built outwards from fully fleshed “Storyworlds”, the company is able to tell richer, deeper stories that connect with fans everywhere.

SUMMARY

The Lighting Artist will be responsible to light the game world as well as to create mood and atmosphere that are in line with the Art direction of the game. The incumbent will master the engine and tools in order to maintain a high-quality level while ensuring artistic and technical constraints are respected.

Responsabilities

  • Design lighting systems that will support both visual style and gameplay;
  • Verify the quality of the lighting in game and make any necessary changes;
  • Correct the lighting bugs to eliminate anomalies;
  • Work with the Artistic Director and Art Leads to develop the visual style and validate the quality of the lighting;
  • Define workflows and create visual benchmarks;
  • Understand the visual references to respect the artistic direction of the project and make suggestions regarding atmosphere and lighting;
  • Maintain a consistently high-quality level while ensuring artistic and technical constraints are respected;
  • Provide feedback on developing lighting pipelines and tools.

Qualifications

  • Minimum of 5 years experience as a Lighting Artist;
  • Has shipped at least 1 game as a Lighting Artist; preferably on a ‘AAA’ console title;
  • Strong understanding of art fundamentals and design including composition and colour theory;
  • Solid technical knowledge of how to create run time lighting in game engines;
  • Good knowledge of the video game industry and awareness of typical video game development processes;
  • Ability to adapt to change;
  • Good team player;
  • Strong communication skills in French and English, both oral and written.