This job listing expired on Jul 16, 2020
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Rebellion North is looking for Junior Environment Artist to join our team. You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated, with a genuine interest in playing games.

This role is full-time. We are a licensed visa sponsor and can consider both permanent or fixed-term employment but not freelance, agencies or remote working. Check out our website for other available in-house art roles, at our Oxford, Runcorn and Warwick offices, and our employee benefits; flexible start and finish times, pension, childcare and cycle schemes, events, giveaways and more…

Ideal candidates should have experience in modelling, texturing and ideally lighting game environments. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred but not necessary.

Inside the Rebellion Art Team

Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Max, Maya, XNormal, Substance Designer and Substance Painter, and normal mapped game environments.

You will

  • Create models of 3D environments, create PBR materials and textures and light environments for Rebellion games
  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Be responsive to deadlines and work well under pressure
  • Collaborate productively within a multi-disciplined team environment
  • Work effectively and prioritise own tasks

Requirements

  • Expert Modelling and UV skills with a recognised 3d package such as Maya, 3dMax or Blender.
  • To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
  • Fluent in PBR material creation pipelines with Substance Painter & Designer, Quixel and how to bring this to engine.
  • Skills in a recognised 2d package such as Photoshop.
  • Demonstrable experience of using game engines.
  • Knowledge and experience with photogrammetry pipelines would be advantageous
  • Knowledge and experience with Out-Source pipelines would be advantageous
  • Ability to translate concept and reference artwork into 3D game assets
  • Good communication skills, willingness to accept and follow direction

Benefits

  • Holidays 25 days paid annual leave plus all bank holidays (33 days total)
  • Relocation reasonable pre-agreed costs eg belongings, transport, non-refundable agency fees, etc
  • Pension contributory pension scheme where company matches 4%, salary sacrifice so saves on tax & NI
  • Cycle Scheme spread bike payments over 12 months, salary sacrifice so saves on tax & NI
  • Eye Test Vouchers free eye tests and additional discounts on glasses/contact lenses
  • Introduction bonus £2k for internal staff referrals that lead to hires
  • Loans Up to £1k interest free personal loans
  • Free Stuff fresh fruit, Rebellion Steam titles, GDC Vault access, digital 2000AD/Solaris/Abaddon/Ravenstone copies, game and film library
  • Discounts 50% off most 2000AD merchandise
  • Culture friendly, creative and relaxed working atmosphere, with sensibly managed projects and recognition of the importance of work-life balance
  • Social annual company events (Summer BBQ & Christmas Party), various ad-hoc events and out-of-hours social groups such as photography, board games, football, baking, etc
  • Hours flexible start and finish times (core hours 10am-4pm with 7.5 working hours overall plus 1 hour for lunch