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PUBG Corporation

(Closed) Lead Designer/ MP

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PUBG Corporation
πŸ‡ΊπŸ‡Έ San Ramon, CA

In the rolling hills surrounding San Ramon, CA, the vision for PUBG beyond Battle Royale is within Striking Distance. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, Striking Distance is hard at work on an original narrative experience within the PUBG universe. Building a top-tier gaming studio from the ground up is as exciting as it is challenging, and we're looking for the very best to come join and become part of a world-class team.

As the Lead Designer/ MP, you will:


  • Own the design of the entire game mode and continually refine it to deliver top quality gameplay
  • Develop goals, standards, and procedures for the design team
  • Collaborate with the Chief Creative Officer to develop and refine the creative direction and turn ideas into functional designs
  • Conceptualize, pitch and iterate on design concepts and mechanics with the design team
  • Execute designs and concepts using in-house tools
  • Utilize user feedback and other data to iterate the game mechanics/systems to continually improve the experience for our players
  • Lead and manage a design team as well as collaborate with other artists and engineers
  • Design Mechanics: Define a model of player locomotion / controls / interactions and cooperate with other disciplines to implement, tune and maintain this model
  • Create Gameplay: Generate, prioritize, and decompose gameplay ideas; Define and validate prototypes against the vision of the game; Design, document, test, and balance features and systems in cooperation with inter-disciplinary specialists
  • Maintain Documentation: Decompose complex ideas into succinct, communicable design; Assess risks as they relate to design requirements / constraints in cooperation with inter-disciplinary specialists; Cooperate with QA to produce robust test cases
  • Enable Progress: Contribute to the estimation, planning, and prioritization of tasks; Identify and communicate risks and issues


  • A minimum of 7 years of experience designing games
  • A minimum of 3 years of experience at the Lead Designer level or above
  • Experience shipping multiple AAA titles
  • Ability to decompose design goals into succinct implementation requirements
  • Experience developing multi-player / live-service games
  • Experience developing with Unreal Engine
  • Basic grasp of text-based scripting (C# or equivalent language)
  • Experience in related fields / disciplines (eg world design, UI, UX, QA)
  • Practical experience using a variety of modern game engines and tools
  • Keen understanding of User Generated Content
  • Working knowledge of Atlassian software development and collaboration tools


  • Competitive compensation
  • Comprehensive medical, dental, vision insurance
  • 401K plan
  • Reasonable Accommodation

We are committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team, to begin the interactive process.

Apply Now
This job has been closed. Either the position has been filled or it is no longer active.