This job listing expired on Sep 27, 2020
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Psyonix is a video game developer best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive gameplay. As part of the Epic Games family, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes an amazing employee experience, located in the heart of San Diego. For nearly 20 years, we have been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III and Unreal Tournament 2004.

We are looking for a Tools Engineer to work with artists and programmers to maintain and develop tools that will increase our efficiency and expand our capabilities to create the best content. Our ideal candidate is passionate about writing high performance code while implementing new tools and features into the unreal engine to meet other developer needs, and isn’t afraid to dive head first into adding or modifying features of an existing AAA game engine. As part of the Psyonix Tools Team, you’ll get to work in a collaborative environment on a live game, where the end users of your work can be both developers and game players.

Roles & Responsibilities:

  • Provide technical support to artists by maintaining and optimizing existing tools and creating new ones as needed
  • Analyze and fix common problems in the game engine such as load time, memory usage, and performance problems
  • Bug Fix and maintain Unreal Engine 3 and 4’s code base
  • Design and implement user interfaces for the editor and other in house tools
  • Assist artists with product and asset set up as well as troubleshooting issues

Qualifications & Requirements:

  • 3+ years of game development or equivalent experience
  • Bachelor's degree in Computer Science, Computer Graphics, or equivalent experience
  • Excellent C++ skills
  • Experience writing UIs with a toolkit such as wxWidgets, WPF, QT, Slate
  • Familiarity with Unreal Engine
  • Familiarity with an existing game engine with an understanding of game engine and editor concepts
  • Experience developing in a large codebase; ideally experience designing and implementing a tool from the ground up