This job listing expired on Feb 7, 2021
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THE ROLE

Our studio is looking for a Technical Art Director who is incredibly passionate about games and bringing exceptional entertainment to millions of players. Our Technical Art Director is responsible for setting the bar for technical visual excellence in all our experiences.

WHO YOU ARE

  • You are passionate about technical art. Your intense curiosity and imagination for bridging art & technology is ceaseless.
  • You pride yourself in absorbing the artistic vision and using engine technology to make it the best it can be.
  • You are a great communicator and you pride yourself with being able work with many different disciplines.
  • You love solving problems and enabling others to do their best work through technical solutions.
  • You are committed to fostering an environment of continual learning for the entire team.
  • You are world-class at turning artistic and design vision into extraordinary in-engine results.
  • Inefficient workflows and pipelines deeply offend you and you work hard to streamline them. You find intense personal fulfillment in rooting out obstacles and replacing them with something fast and amazing.
  • The latest in engine technology excites you and fills your mind with possibilities.
  • You love making and playing video games.

WHAT YOUR DAY MIGHT LOOK LIKE

  • Discussing the latest rendering advancements with the Art Director and how they may benefit our project.
  • Directing work on a technical feature that will enable an amazing player experience.
  • Getting your hands dirty working on tech art tasks directly to make sure a work gets done to your quality bar.
  • Meeting with members of the engineering team to discuss upcoming features and pipelines.
  • Proposing elegant solutions to a challenging gameplay experience goal.
  • Joining regular playtests to gain a deep understanding of the direction of the game and giving notes on your experience.

Qualifications

  • Programming and or scripting knowledge (Python, C#, C++ or similar).
  • Shipped at least two successful AAA titles from start to finish, or equivalent game development experience.
  • Experience with the Unreal 4 Engine.
  • Experience with Shaders and Rendering Pipelines.
  • Experience with Content Creation Pipelines (Maya, Max, Photoshop, Substance, etc.).

ABOUT PROBABLYMONSTERS INC.

Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides Firewalk Studios and all ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions.