This job listing expired on May 17, 2022
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About The ProbablyMonsters™ Incubation Team

Established in 2016, ProbablyMonsters is a next generation independent game company that creates long-lasting studios and exceptional games. Revolutionizing the way AAA game studios are built, ProbablyMonsters provides its teams the resources and creative environment needed to foster stable, rewarding, and life-long careers while delivering best-in-class entertainment through a positive people-first culture.

We have built three studios so far. Each of them has a unique identity built around the type of gamer experience they are creating. Knit together inside the ProbablyMonsters family culture, all studios are bonded by the core values of respect, trust, accountability, and approachability.

Connected by the company’s mission to unite, guide, and empower developers to create exceptional entertainment experiences, developers are given the confidence, security, and stability to create and ship their games free of distractions.

Our Incubation Team focuses on prototyping new ideas, new game concepts, new franchises, and the incubation of new studios with the ambitious vision to create genre defining games for the next generation of players. This is one of those unique opportunities that only happen once in a lifetime. We are looking for an Lead Animator who is passionate about bringing exceptional entertainment to players around the world.

Using expert knowledge of both your craft and game development you will join a character-focused action project in its incubation working closely with a multidisciplinary group to define and maintain animation style and best practices and help build our animation team.

Who You Are:

  • Unwavering in your commitment to creating a positive and inclusive work environment.
  • You strive for excellence and growth in your craft.
  • You are passionate about crafting hand-keyed, action driven, character focused animation.
  • You are a self-sufficient, motivated, and self-aware animator who is excited to breathe life into a diverse cast of world-class characters.
  • You have expertise and deep understanding of kinetics, action gameplay animation, and systems.
  • You consider yourself a game-developer and understand how your work elevates the experience. The prospect of working in a highly collaborative, highly iterative, multidisciplinary environment excites you.
  • You are excited to work closely with our Art Director and Design Team to help develop the style of motion for the product.
  • You are proactive about championing your team making sure that your discipline is well represented.
  • You pride yourself in your ability to effectively listen to and communicate in clear and concise ways.
  • Your portfolio reflects your experience, your love for animating characters, and your technical mastery of your tools.
  • You have a strong understanding of motion and visual design principals.

What You Will Do:

  • Meeting with the Art Director to discuss the team’s work and support them in upholding the visual and expirential pillars of the game.
  • Collaborate with Designers, Concept Artists, Animators, and Tech Artists to discuss and improve a highly iterative workflow.
  • Participating our teamwide playtest to evaluate how your team’s assets are playing and to give and receive notes on the experience.
  • Create high-quality character animations from block out to polished in-engine animations.
  • Work closely with other disciplines to bring a memorable, great-playing, character to life.
  • Provide feedback and support on workflow, and tools for your team.

Minimum Qualifications:

  • Relevant professional experience as a Gameplay Animator and have shipped at least 1 game.
  • Expert hand-key animation skills.
  • Expert in animation DCC programs of choice.
  • Experience in building sustainable process based on artistic, technical, and experiential requirements.

Nice To Have:

  • Experience shipping with Unreal Engine
  • Technical Skills: Scripting, Traditional Art Drawing, Painting, Sculpting, etc.