This job listing expired on Feb 20, 2021
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ProbablyMonsters is looking for a creative, technical, and team-focused Incubation Technical Artist. You will join a team at its inception to help create a new game and franchise. Our team will be focusing strongly on action gameplay, world building, level design, and character design during the initial incubation phase.

We are seeking an Incubation Technical Artist who is an expert in at least one core Unreal 4 content pipeline and is capable in most others. An exceptional candidate is able to balance polishing details while understanding the overall experience. They embrace the early ambiguity that comes with new franchise development. They are excited to learn and grow, and enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences.

WHO YOU ARE:

  • Unwavering in your desire to create a positive and inclusive work culture.
  • Self-sufficient and motivated, while also unafraid to ask for help when needed.
  • Knowledgeable of game design and data design principles.
  • Able to take complex ideas and describe them clearly and concisely.
  • Able to quickly translate concepts into functional prototypes.
  • Skilled at giving and receiving feedback on all aspects of game development and interpersonal interactions.

WHAT YOUR DAY MIGHT LOOK LIKE:

  • Initially work closely with a very small team of designers and engineers to prove out core game concepts.
  • Prototype and modify animations to prove out combat.
  • Prototype world geometry and props to prove out scale, sightlines, and cover.
  • Prototype visual FX to draw attention to actions and help find the line when visual clarity become impossible because of the volume of FX.
  • As we grow, work within a larger team to enable others to do their best work through technical solutions.
  • Implement new pipelines and techniques in Unreal (or related software) to increase iteration speed and/or push the technical bar.
  • Communicate the technical requirements and vision for artistic workflows and pipelines.
  • Support the team with desk side communication to help push the boundaries of our Art Tech.

QUALIFICATIONS:

  • 6+ years of professional experience as a Technical Artist and have shipped at least 2 games.
  • Expert understanding in at least one core Unreal pipeline and a strong understanding of most others.
  • Expert in a 3D software content creation software package.
  • Experience building rigs and animations, at a prototype level, in Maya or Blender.
  • Experience programming in Blueprint, UnrealScript, or related scripting engine.
  • Experience translating artistic requirements to sustainable workflow design.

About ProbablyMonsters Inc.

Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides Cauldron Studios and all ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions.