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Environment Artist – Palette: Hard Surface

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πŸ‡ΊπŸ‡Έ Bellevue, WA

Our mission is to create industry-leading multiplayer games for players around the world. We are working on an unannounced and original next-generation AAA title.


Firewalk Studios is looking for an Environment Artist – Palette: Hard Surface who is passionate about bringing exceptional entertainment to millions of players. As our Environment Artist – Palette: Hard Surface, you will be responsible for working with the world art team to create high-quality assets used throughout the game.


  • Your portfolio reflects your experience, your love for creating hard surface-oriented environment assets, and a strong technical understanding of your tools.
  • Your portfolio reflects experience, passion, and a keen eye for hard surface asset design (architecture, machine surfaces, mechanical design, etc.).
  • You strive for excellence in environment asset creation, with a flair for both the aesthetic and the technical.
  • You are technical enough to quickly learn new tools and workflows and work comfortably within engine constraints.
  • You are well-versed in modern tools and techniques for creating optimized and textured game-ready content, with an eye towards the cutting edge.
  • You stay on top of the latest tools and workflows and find ways to motivate and inspire innovation across your team.
  • You feel at home creating and collaborating with the world art team and across disciplines to ensure your assets meet the needs of the entire project.
  • You find time to play video games & empathize deeply with our players because you are a gamer at heart.


  • Creating multiple types of assets, from bespoke hero assets to entire kits used by world artists that support the goals of the overall Art Direction and Design Direction.
  • Meeting with the World Art Lead, World Artists, and Level Designers to review your most recent work in context with the rest of the environment.
  • Collaborating with the World art team to establish Palettes that strongly support a specific visual style that will help drive the Art Direction within a specific area and across the entire game.
  • Meeting with the World Art Lead, World Artists, and Technical Artists to review the teams’ work.
  • Joining a playtest to see how your assets are influencing the game and to give feedback on the entire game.


  • You have a deep understanding of 3dsMax, Maya or another 3D package, Substance Suite, and the Unreal Engine.
  • You have shipped at least one AAA quality game.
  • You have knowledge and experience of next-generation environment art pipelines, tools, and workflows.
  • You have at least 3+ years of experience creating environment assets.


ProbablyMonstersβ„’ is a builder of sustainable game studios that creates and launches original AAA games through a people-first culture. Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. In an industry where new AAA studios and developer-focused cultures are equally rare, ProbablyMonsters stands out by fostering both with excellence. We empower our family of studios to concentrate on game creation while our platform team focuses on providing early-stage infrastructure and long-term support. This unique development model provides each of our teams the confidence, security, and stability to create and ship their games free of distractions. Our family of studios includes narrative-driven Cauldron Studiosβ„’, multiplayer-focused Firewalk Studiosβ„’, and our third studio, not named yet, already working on a next-gen co-op RPG game.