This job listing expired on Dec 19, 2020
Tasks:
- You implement APIs and communication between software modules. Distributed servers represent a main focus of your activities
- Modeling, lighting, shading and animation in Game Engines
- Creating a photorealistic automotive world is your goal
- Your area of responsibility also consists of configuring software modules in different architectures
- You always look after maintaining and improving the performance of the products
- Collaborating with international project teams
Qualifications:
- You have successfully completed a Bachelor’s or Master’s degree in Computer Science, Informatics or equivalent
- You have first work experience in software algorithm design, software performance tuning, software module debugging and testing
- You have Git, Visual Studio and distributed revision control experience
- You have very good knowledge in programming with C / C++, Python
- Ideally, you have good experience using Game Engine Unreal
- You have basic knowledge of the common vehicle sensors for ADAS
- You have good working knowledge of MS Office
- You speak English very well, and German language is considered a plus
- You’re a team player with a service-oriented working style, and as a self-confident person, you always have an eye for the essentials
- You are flexible and willing to travel abroad/domestic, whenever it is required