${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
PopReach

C++ Game Programmer

${ timestamp }} · 
PopReach
๐Ÿ‡จ๐Ÿ‡ฆ Vancouver, BC

PopReach is a free-to-play game publisher acquiring and optimizing proven, profitable games and game franchises. With over 120 smart and creative professionals at studios in Vancouver, Toronto, London, and Bangalore, we are 100% focused on making great games available for download on your phone, tablet, or desktop.

PopReach is looking for people who know what it takes to exceed in that environment: determination, self-directedness, creative problem solving, and an A+ team player. If you want to make great games with great people, we may just have a position on our team for you.

What You'll Do:

  • Build and maintain our expanding library of mobile game products.
  • Debug production issues on our live products.
  • Improve development standards, processes, and tooling at PopReach.
  • Develop gameplay features and systems for our games -- PopReach uses the Unity game engine and C# as our primary development platform for new games. You may also be called on to work on live games written in a variety of languages including native code for different platforms.
  • Deploy our games to multiple mobile platforms and support our CI toolset.
  • Develop new tools and processes with the Art or Production teams.
  • Optimize our games for speed, quality and size.
  • Support currently published games with updates and fixes.
  • Explain our technology and development practices to stakeholders and third parties.

Who You Are:

  • You love making games. First and foremost, PopReach is a company developing fun and engaging titles for our players.
  • You write high quality code and think about the how and why.
  • You enjoy working closely with a group of people with diverse skill sets.

What You Bring:

  • 3+ years working in game development.
  • Proficiency in C++, swift, objective-c, java, and Kotlin.
  • A Computer Science degree or equivalent experience.
  • Previously published games (under another company or self published) on the Apple AppStore or Google Play Store.
  • Experience working with agile methodologies.

Job Type: Full-time, Permanent

COVID-19 considerations: We are working from home with the option of working together socially distanced in the office a few days a week.

At PopReach, we embrace and value diversity and inclusion in the workplace. We strive to grow and foster an amazing team that appreciates a variety in backgrounds, perspectives, experiences, and skills. We truly thank you for your interest, we'd love to hear from you!