This job listing expired on Feb 10, 2022
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About Poppy Works

Poppy Works was founded by two friends in 2012 after they met in college. Since then, they have worked on R&D, porting and co-development for previously established development studios and indie partners all over the world. We've fought a lot of technical fires for a lot of studios, and we're looking to build the future with you. Poppy Works has published several titles digitally and in retail boxes for console systems in the Americas, Europe and Asian territories.

We've been working remotely since our founding, so relocation will not be required.

About Project "WindowsCE"

"WindowsCE" is a codename for a new project developed by Poppy Works and its partners.
This is an all-new fast-paced action game set in an existing classic game IP. Poppy Works is taking the IP in a brand-new direction; pushing the look of the classic art while taking inspiration the original technical limitations. Our team and publisher have experience and educated knowledge of the genre we are working in.

Everyone on our team is interdisciplinary. Showing a diversity of skillset and execution will be a good indicator of a strong candidate. "WindowsCE" is being developed with Gamemaker Studio 2. Applicants will need strong English-language skills.

The Agreements

All of our applicants and our team members generally agree to the following principals:

  • Poppy Works has been a remote studio since its founding. Timely Communication amongst the team is critical to the success of any of our projects. It's better to over-share than to not share at all.
  • Being proactive in requesting help or materials from others is key to success on a remote team.
  • Balancing work and life is not only important for the health of our team members, but for the health of our projects.
  • Members of our team will have respect for all races, spiritual beliefs, sexual identities and level of ability.

All candidates must be able to adapt to remote working, asynchronous communication and be willing to attend remote meetings with their peers and colleagues to resolve issues and to collaborate on meaningful tasks.

Writer - WindowsCE Team

==High Level==

We are looking for a self-starting, creative, driven and spreadsheet-tolerating writer to join our team! The Writer will work with the WindowsCE Team to develop the game script, "barks", and various skits between characters. The overall plot, characters and setting are already completed.

This is a full time or part time position.

== Responsibilities==

  • Write interactive scripts under the guidance of our team.
  • Write "barks" for our non-player characters for chatter during gameplay, used during combat sections.
  • Write the dialog and play for the overall main story to be used alongside in-game graphics, portrait art.
  • Write supplemental "radio" skits that are unlocked by the player during gameplay. These are radio-drama style scenes.
    The Writer will collaborate with World Builder to ensure that culture, tone, and feeling of the setting is communicated effectively and in an exciting way.
  • Respond to internal/external feedback throughout the development process
  • Be willing to adapt script/lines (when necessary) to make spoken dialog more natural for actors.
  • Generate outlines, treatments, and other support materials as needed

==Qualifications==

  • Open to feedback and can quickly adapt to subtle changes.
  • Written at least 2-4 scripts that have been used in film/tv, theatre or games.
  • Has previously written for live performers (voice over, stage, etc)

==Bonus==

  • Shipped at least one game
  • Can enjoy fast-paced action games or fighting games.
  • Reasonable experience working with an entirely remote team.
  • Familiarity with various bug tracker system(s) and version control repos.

==Required Materials==

  • Resume
  • Portfolio