This job listing expired on Feb 10, 2022
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==High Level==

We are looking for a self-starting, creative, driven and results-focused Systems Programmer to join our team! The Systems Programmer will work with the WindowsCE Team to optimize and develop new systems to support the action-focused gameplay. This is a full time or part time position.

== Responsibilities==

  • Work with a team to develop and scale games
  • Build technology and tools that can be leveraged across multiple projects
  • Be flexible and willing to learn new technologies
  • Optimize and fine-tune code for performance
  • Tackle new challenges that arise during development

==Qualifications==

  • College or 2-3 years experience in Game Development
  • Advanced knowledge of C derivative programming language(s)
  • Excellent programming skills with a solid understanding of software engineering techniques, methodologies, and attention to detail
  • Flexibility and willingness to learn new technologies as needed
  • Positive and willing to tackle new challenges that arise during development
  • Ability to thrive in a collaborative working environment within your team and beyond
  • BA/BS degree in computer science, game development or related fields; or an equivalent combination of education and experience

==Bonus==

  • Shipped at least one game
  • Experience with Gamemaker Studio 2
  • Can enjoy fast-paced action games or fighting games.
  • Familiar with glTF or writing custom 3D file formats.
  • Prior familiarity with TrenchBroom or similar "BSP"-style level tools. (ProBuilder, GTKRadiant, QuArK, Hammer etc)
  • Experience creating characters for platformer or fighting games/mods (such as MUGEN, etc).
  • Reasonable experience working with an entirely remote team.
  • Familiarity with various bug tracker system(s) and version control repos.
  • Experience with ROM hacking

==Required Materials==

  • Resume
  • Portfolio