This job listing expired on Jun 6, 2021
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About Poppy Works

Poppy Works was founded by two friends in 2012 after they met in college. Since then, they have worked on R&D, porting and co-development for previously established development studios and indie partners all over the world. We've fought a lot of technical fires for a lot of studios, and we're looking to build the future with you. Poppy Works has published several titles digitally and in retail boxes for console systems in the Americas, Europe and Asian territories.

We've been working remotely since our founding, so relocation will not be required.

Poppy Works is looking for full time contractual hires for our various projects. Primary among them is the "WindowsCE" team.

About Project "WindowsCE"

"WindowsCE" is a codename for a new project developed by Poppy Works and its partners.

This is an all-new fast-paced action game set in an existing classic game IP. Poppy Works is taking the IP in a brand-new direction; pushing the look of the classic art while taking inspiration the original technical limitations. Our team and publisher have experience and educated knowledge of the genre we are working in.

Everyone on our team is interdisciplinary. Showing a diversity of skillset and execution will be a good indicator of a strong candidate. "WindowsCE" is being developed with Gamemaker Studio 2. Applicants will need strong English-language skills.

The Agreements

All of our applicants and our team members generally agree to the following principals:

  • Poppy Works has been a remote studio since its founding. Timely Communication amongst the team is critical to the success of any of our projects. It's better to over-share than to not share at all.
  • Balancing work and life is not only important for the health of our team members, but for the health of our projects.
  • Members of our team will have respect for all races, spiritual beliefs, sexual identities and level of ability.

All candidates must be able to adapt to remote working, asynchronous communication and be willing to attend remote meetings with their peers and colleagues to resolve issues and to collaborate on meaningful tasks.

Game Designer - WindowsCE Team

High Level

Game Designer will work with the Lead Designer to create small to large scale encounters, design level flow, ideate level features and work with the Environment Artist to implement these encounters and the level design into the game.
This is a full time position for 13~ milestone months.

Responsibilities

  • Create and balance Combat Encounters.
  • Manage and implement design data for Player, Enemies and Objects.
  • Collaborate with the Environment Artist to create great level designs.
  • Collaborate with Producer and Game Director to create satisfying gameplay flow during encounters and in the environments.
  • Communicate effectively with the entire team about each design decision that was made during development.
  • Work with the Community Manager, Playtest Group and development team to identify and address weaknesses in various aspects of the design.

Qualifications

  • Contributed major design decisions in at least 1 shipped game title on a professional storefront or platform.
  • Familiar with spreadsheet software.
  • Familiar with various 3D level editing tools and be willing to learn new data/art pipelines.
  • Can analyze, deconstruct, and design complex, interconnected gameplay systems.
  • Ability to work well within a dynamic, cross-discipline, iterative team environment.
  • Self-motivated, collaborative, excellent interpersonal and communication skills.
  • Positive attitude and an ability to receive and provide objective feedback.
  • Excellent written and verbal communications skills.
  • Deep familiarity with fast-paced action games and fighting games.

Bonus

  • Reasonable experience working with an entirely remote team.
  • Game programming or scripting experience.
  • Familiarity with various bug tracker system(s) and version control repos.
  • Willing to 1v1 our Director in "BlazBlue: Cross Tag Battle" in a "best of three" while having the strong intent to seize victory in the allotted interview.

Required Materials

  • Resume