This job listing expired on Jun 6, 2021
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About Poppy Works

Poppy Works was founded by two friends in 2012 after they met in college. Since then, they have worked on R&D, porting and co-development for previously established development studios and indie partners all over the world. We've fought a lot of technical fires for a lot of studios, and we're looking to build the future with you. Poppy Works has published several titles digitally and in retail boxes for console systems in the Americas, Europe and Asian territories.

We've been working remotely since our founding, so relocation will not be required.

Poppy Works is looking for full time contractual hires for our various projects. Primary among them is the "WindowsCE" team.

About Project "WindowsCE"

"WindowsCE" is a codename for a new project developed by Poppy Works and its partners.
This is an all-new fast-paced action game set in an existing classic game IP. Poppy Works is taking the IP in a brand-new direction; pushing the look of the classic art while taking inspiration the original technical limitations. Our team and publisher have experience and educated knowledge of the genre we are working in.

Everyone on our team is interdisciplinary. Showing a diversity of skillset and execution will be a good indicator of a strong candidate. "WindowsCE" is being developed with Gamemaker Studio 2. Applicants will need strong English-language skills.

The Agreements

All of our applicants and our team members generally agree to the following principals:

  • Poppy Works has been a remote studio since its founding. Timely Communication amongst the team is critical to the success of any of our projects. It's better to over-share than to not share at all.
  • Balancing work and life is not only important for the health of our team members, but for the health of our projects.
  • Members of our team will have respect for all races, spiritual beliefs, sexual identities and level of ability.

All candidates must be able to adapt to remote working, asynchronous communication and be willing to attend remote meetings with their peers and colleagues to resolve issues and to collaborate on meaningful tasks.

Effects Artist - WindowsCE Team

High Level

Effects Artist will create all of the effects in an action game. Creating realtime/pre-rendered effects -- explosions, fire, lightning, slime, glass, the works~!

This is a full time position for 2+~ milestone months.

Responsibilities

  • Create effects such as explosions, sword trails, bullets, fire, lightning, sparks, etc.
  • Work with the Audio team to sync Audio and Visual Effects.
  • Work with the Programming team to request and implement shaders into effects.
  • Work with the Design team to implement and test effects.

Qualifications

  • 2+ shipped games on any platform.
  • Strong familiarity with GameMaker Studio 2.
  • Experience with After Effects or comparable toolset.
  • Strong visual design skills and experience working closely with artists.
  • Ability to work well within a dynamic, cross-discipline, iterative team environment.
  • Self-motivated, collaborative, excellent interpersonal and communication skills.
  • Positive attitude and an ability to receive and provide objective feedback.
  • Excellent written and verbal communications skills.
  • Can enjoy fast-paced action games or fighting games.

Bonus

  • Experience with Gamemaker Studio 2 Sequences
  • Familiarity with shader languages (HLSL, GLSL, PSSL, etc)
  • Prior familiarity with TrenchBroom or similar "BSP" style tools.(ProBuilder, GTKRadiant, QuArK, etc)
  • Reasonable experience working with an entirely remote team.
  • Familiarity with various bug tracker system(s) and version control repos.
  • Demo reel.

Required Materials

  • Resume
  • Portfolio