This job listing expired on Jun 6, 2021
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About Poppy Works

Poppy Works was founded by two friends in 2012 after they met in college. Since then, they have worked on R&D, porting and co-development for previously established development studios and indie partners all over the world. We've fought a lot of technical fires for a lot of studios, and we're looking to build the future with you. Poppy Works has published several titles digitally and in retail boxes for console systems in the Americas, Europe and Asian territories.

We've been working remotely since our founding, so relocation will not be required.

Poppy Works is looking for full time contractual hires for our various projects. Primary among them is the "WindowsCE" team.

About Project "WindowsCE"

"WindowsCE" is a codename for a new project developed by Poppy Works and its partners.
This is an all-new fast-paced action game set in an existing classic game IP. Poppy Works is taking the IP in a brand-new direction; pushing the look of the classic art while taking inspiration the original technical limitations. Our team and publisher have experience and educated knowledge of the genre we are working in.

Everyone on our team is interdisciplinary. Showing a diversity of skillset and execution will be a good indicator of a strong candidate. "WindowsCE" is being developed with Gamemaker Studio 2. Applicants will need strong English-language skills.

The Agreements

All of our applicants and our team members generally agree to the following principals:

  • Poppy Works has been a remote studio since its founding. Timely Communication amongst the team is critical to the success of any of our projects. It's better to over-share than to not share at all.
  • Balancing work and life is not only important for the health of our team members, but for the health of our projects.
  • Members of our team will have respect for all races, spiritual beliefs, sexual identities and level of ability.

All candidates must be able to adapt to remote working, asynchronous communication and be willing to attend remote meetings with their peers and colleagues to resolve issues and to collaborate on meaningful tasks.

2D Artist & Animator - WindowsCE Team

High Level

2D Artist & Animator will be responcible for creating background objects and assisting the rest of the Art team to finalize art assets for use in-game. Animation cleanup, checking, and finalization for characters, objects and effects.

This is a full time position for 13~ milestone months.

Responsibilities

  • Create 2D objects for use in levels by the Environment Artist and Game Designer.
  • Create placeholder sketches for in-game objects and character animations.
  • Assist the 2D Character Animator with animation cleanup.
  • Assist 3D Set Pieces & Materials Artist with materials, 2D objects, and other needs.
  • Work with the Art team to scrutinize every inch of the game and make creative suggestions on how to fill any gaps.

Qualifications

  • Traditional animation or pixel animation background.
  • Strong understanding of hard-surface objects in 2D/3D.
  • Strong understanding of anatomy.
  • An appreciation for fighting games.
  • Strong visual design skills and experience working closely with artists.
  • Ability to work well within a dynamic, cross-discipline, iterative team environment.
  • Self-motivated, collaborative, excellent interpersonal and communication skills.
  • Positive attitude and an ability to receive and provide objective feedback.
  • Excellent written and verbal communications skills.
  • Can enjoy fast-paced action games or fighting games.

Bonus

  • Experience with Gamemaker Studio 2 Sequences.
  • Experience creating hand-made Normal/Parallax texture maps.
  • Experience creating characters for platformer or fighting games/mods (such as MUGEN, etc).
  • Reasonable experience working with an entirely remote team.
  • Familiarity with various bug tracker system(s) and version control repos.

Required Materials

  • Resume
  • Portfolio