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Poorly Timed Games

(Closed) Unity Developer

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Poorly Timed Games
🌎 Remote (Anywhere)
$35 – $40 USD per hour

Role Qualifications:

  • Strong level of understanding of C#, Unity, and game development process
  • Solid knowledge of algorithms, data structures, and 3D graphics pipeline
  • Familiarity with Git
  • Able to translate design into working features with minimal supervision
  • Able to converse in English (typically via email & Slack)
  • Position is Remote β€” must be able to be online reliably
  • Must be qualified to work as a contractor for a US-based company
  • Solid communicator
  • At least four years experience programming in Unity

Responsibilities:

  • Translate requirements (such as via GDD or Jira) into clean and efficient code in Unity
  • Work under direction of lead developer & creative leadership
  • Own multiple game features and iterate with team
  • Create & iterate on designer-focused editor tools
  • Implement unit tests to verify features function correctly

Nice to have:

  • Computer Science degree or equivalent
  • Experience with CircleCI or other continuous integration tools
  • Shader experience a big plus!
  • Passionate about video games and sci-fi
  • Wide variety of game/genre experience
  • Experience shipping any game, indie to AAA

Pay & Time Expected:

Unity Developer (Contract): $35-40/hr

Position will start at 20-25 hours/week, opportunity for 30-35 hours/week depending on experience and performance.

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