About Pocket Worlds
Pocket Worlds builds deep, rich games that are social by design and last for decades.
Our first game, Highrise, is a creative virtual world where people make avatars, express themselves and make friends. Over 5 million users create avatars, chat and make new friendships in Highrise.
About the Role
We are looking for a lead game designer to build games from the ground up, as well as improve currently successful games. You'll design the over-arching player experience while building engaging systems and new mechanics. This is a senior role, and we'd expect you to have designed and shipped at least one successful title (ideally on mobile).
This role will give you the opportunity to...
- Own the game design process for a mobile MMO product
- Lead design of that product's user journey
- Design and oversee the implementation of game systems
- Design new game features and mechanics
- Design new social and guild features
- Help design live operations systems and goals
To be successful in this role, we'd expect you to...
- Have actively participated in the design of a game from an idea to millions of players
- Be creative about identifying problems, and...
- Be creative about coming up with solutions
- Want to talk to current and prospective players
- Analytically evaluate overall game performance and individual feature performance
- Set goals and execute against them
Within 3 months you'll...
- Own the game design function of a game at Pocket Worlds
- Work with a small team (Pocket Pod) to prototype and iterate quickly on your ideas
- Design systems and mechanics that fit together to form a broader vision
- Work closely with our visual design, engineering and art teams to implement systems and mechanics
Within 6 months you'll...
- Work with management to hire staff and contractors that enable us to execute on the game's vision (like sound designers, game designers, writers and more)
- Design end-game social, collaborative and competitive features
- Design live operations features that breath life into the game's world
- Educate, mentor and train other members of the team in game design