# Technical Artist

## Details

- **Company:** [Playtika](https://hitmarker.net/companies/playtika.md)
- **Location:** Israel
- **Contract type:** Full Time
- **Level:** Intermediate \(2–5 years\)
- **Tags:** Unity, Game Development, Game Production, Technical Engineering, 3D
- **Posted:** 2026-09-07
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/playtika-technical-artist-4786481)

## Description

**Ambition Needs a Place to Grow.**

At Playtika, we create mobile games enjoyed by millions worldwide.

Combining the scale of a public company (NASDAQ: PLTK) with the speed and ownership of a startup, we are a global leader where innovation, data, and creativity shape the future of entertainment.

Here, your ideas matter, your decisions impact products, and your growth is supported across global studios.

**Bring your hunger where it belongs: at the front of the pack.**

We are looking for a Tech Artist (Unity) to join **New Game Studio** and help deliver high quality, performant visuals across mobile and WebGL.

This role sits at the intersection of Art and Engineering. You will own the pipeline from content creation to runtime, ensuring that 2D and 3D assets are integrated efficiently, look great **in** game, and perform reliably on target platforms. You will work closely with artists, engineers, and product stakeholders to build scalable workflows, improve tooling, and raise the overall quality bar of the project.

## Responsibilities:

- Own and improve the **PSD-to-Unity workflow**, including import standards, metadata-driven prefab setup, and reimport stability
- Drive **3D asset integration** in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup
- Build, maintain, and optimize **runtime visuals**, including **URP shaders, materials, and UI effects**
- Support and evolve the **UI component library** to enable scalable and reusable UI production
- Optimize **memory, compression, build size, and frame rate**, using profiling data to guide decisions
- Improve **asset loading and reference workflows**, including **Addressables** and runtime asset lifecycle handling
- Create **tools and automation** to speed up iteration, reduce manual work, and improve pipeline reliability
- Collaborate closely with **artists, engineers, and product teams** to balance visual quality, technical constraints, and delivery priorities

## Requirements: 

- **4+ years** of experience in **Technical Art / Tech Art with Unity**, ideally in game production
- Strong hands on experience with **Unity and C#** in production environments
- Solid experience with both **2D (PSD-based)** and **3D asset pipelines**
- Strong understanding of **URP, rendering, ShaderLab, HLSL or CG**, and shader debugging
- Practical experience with **profiling and performance optimization**
- Strong knowledge of **texture formats, compression, memory constraints, and build-size trade-offs**
- A proactive, ownership-driven mindset with strong communication and problem-solving skills

## Nice to have:

- Experience building or maintaining **automated PSD import pipelines**
- Experience with **metadata-driven UI workflows**
- Experience shipping **mobile** or **WebGL** products under tight performance constraints

Subject to applicable laws, we may use artificial intelligence (AI) tools to assist our recruitment teams in the hiring process, including drafting job descriptions, communication, response to applications, assessments and tests, as further described in our Candidates Privacy Notice.

By applying to this job, you acknowledge that you have read and understood our Candidates Privacy Notice, including with respect to the use of AI tools, and consent to the processing of your information as described therein.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

If you feel the above describes you perfectly - Apply now!

Employee at Playtika? [Click here](https://playtika.service-now.com/catch_a_cheetah)
