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PlayStation

Technical Artist

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PlayStation
🌎 Remote (Canada)

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Technical Artist (Contract)

This is a 12-month contracted position through our staffing partner Eastridge with a high likelihood of extension.

Remote, Canada

PlayStation Studios Visual Arts provides world-class content, development and services to Worldwide Studios. We offer a full-service production studio with an emphasis in art and animation, as well as previsualization, cinematics, character creation, motion capture, software development, and face/body scanning, tracking and solving.

We are looking for a Technical Artist to join our San Diego, California development team where you will be responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software package, solve technical issues that arise, and ensure quality of the final product. You will work with both our art and engineering teams to provide communication and cohesion between the groups.

If you have the experience and understanding of visual effects pipelines, Autodesk Maya software, and python programming skills we want to hear from you!

Responsibilities:

  • Understanding and maintaining project workflows, primarily Maya art and animation, and game engine integration pipelines.
  • Learning and supporting varying client working environments, assets, and tools.
  • Writing, maintaining and customizing internal tools for production team.
  • Solving problems in pipeline and for individuals on as-needed basis.
  • Building and maintaining technical documentation.

Desired Experience:

  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • At least 3+ years in a branch of visual effects (film, game dev, tv, etc).
  • Excellent knowledge of Maya and experience developing Maya tools in Python.
  • Excellent troubleshooting skills and the ability to creatively problem solve.
  • PyQt/PySide experience.
  • Knowledge of or experience with game engines such as Unreal, Unity, or proprietary engines.

Nice to Have:

  • General knowledge of Maya rigging.
  • Experience with programming languages, especially C++.
  • Experience developing or maintaining system environments.
  • Experiencing developing or maintaining project pipeline tools.
  • Experience with perforce and/or git.
  • Experience with project management and tracking software (such as Shotgun and Jira).

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.