This job listing expired on Jun 27, 2020
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Join the award-winning team that created God of War

You’re into games – you love playing them and you love making them. And you’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

You’re talented and motivated, with tons of initiative. You get things done. Sound like a good fit? If so, give us a shout!

Responsibilities

  • Research, define, extend, and maintain production pipelines, processes, and workflows.
  • Interface with stakeholders. Liaise between team members; drive collaborative projects.
  • Identify problems; solve them: invent or build robust, quality technical implementations.
  • Define, refine, and improve artist workflows.
  • Mentor and guide art, FX and lighting team members in areas of expertise; instill best practices.
  • Partner with leads and directors to meet visual and technical standards.
  • Help optimize by educating team members as well as driving profiling automation and workflows.

Requirements

  • Bachelor’s degree in Computer Science, Graphic Art or a related field or equivalent experience.
  • Minimum seven years of professional experience in computer-generated art.
  • Understanding of artist workflows, VFX authoring (particles, flip books, flow maps), Lighting theory (PBR/PBL, LUTs), HDR pipeline, color theory, profiling, and optimizing for real-time rendering.
  • Expert knowledge of Houdini.
  • Expertise in 3D math.
  • Proficient in algorithm design and knowledge of their inherent complexity.
  • Ability to write clean, maintainable and extensible code with attention to reusability.
  • Understanding of software architecture and design.
  • Intimate knowledge of Maya and computer graphics as demonstrated in a portfolio.
  • Experience in coding user-facing tools; knowledge of good UI design principles.
  • Working knowledge of C++ is preferred, along with Python / PySide and MEL.
  • Enthusiasm and initiative.
  • Excellent spoken and written communication.
  • Able and motivated to work with other team members.

We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of autonomy and opportunities for growth.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. We genuinely appreciate the time and effort you spent in contacting us and we thank you for your interest in Santa Monica Studio.