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Senior Tools Programmer (Lighting)
San Diego, CA
PlayStation Studios Visual Arts (PSSVA) on our San Diego campus provides world-class content, development, and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies.
We are looking for a hardworking, and creative Senior Tools Programmer (Lighting) for our next chapter of cinematic storytelling. Become a part of the Visual Arts group, and work with a multi-award-winning team responsible for the cinematic performances in outstanding Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series.
Contribute to the maintenance and development of lighting tools and processes within a proprietary pipeline to help achieve a product’s visual style and encourage artistic technical evolution within the studio.
Troubleshoot and fix issues within the lighting pipeline and implement root cause solutions.
Supervise and oversee lighting tool functionality and interactivity with Perforce and proprietary asset tracking with the goal of increasing efficiency and uptime for our lighting artists.
Work to integrate with adjacent disciplines (modeling, materials, fx, dynamics) to ensure consistent and cohesive response.
Integrate with client’s technical and programming staff in a collaborative manor.
Keep aware of industry trends, technical techniques and evaluate competitive products to determine areas we can improve or innovate.
Serve as a technical resource for all phases of production and other studio art needs. This includes, but is not limited to conducting general research, developing cutting-edge tools and techniques, and testing new systems or tools.
Provide training, document processes, transmit industry related information, identify areas of concern in a constructive method and provide input on the best technical methods to achieve the artistic goal and vision.
7+ years of experience working within a sophisticated production environment.
Proven track record of developing tools within a propriety pipeline.
Thorough knowledge of BRDF PBR workflows, baked and real-time lighting solutions, as well as forward, deferred and forward+ rendering methods.
Ability to understand complex technical issues and communicate them to your peers.
Self-motivated with the ability to work autonomously.
Experience with a variety of programming and scripting languages including python and C++, as well as shading languages (HLSL, GLSL or others).
Experience with Unreal.
Knowledge of compositing and color tools.
Unreal 5 engine experience.
Experience with C#
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.