This job listing expired on Jan 3, 2022
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PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Lead Lighting Artist

We are located in San Diego, CA but this position can be fully remote from anywhere in the USA & Canada

PlayStation’s Visual Arts Group on our San Diego campus provides world-class content, development, and services to Worldwide Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies

We are looking for a hardworking, and creative Lead Lighting Artist for our next chapter of cinematic storytelling. Become a part of the Visual Arts Group, and work with a multi-award-winning team responsible for the cinematic performances in outstanding Sony PlayStation franchises like Uncharted, The Last of Us, Killzone, and other iconic series.

Responsibilities

  • You will collaborate with Environment Artists, Designers, and the Art Director to develop and execute plans for lighting game environments (exteriors and interiors), conversations and cut scenes.
  • Place static, skylights, and dynamic lights within the game environment.
  • Collaborate in the development of experimental lighting systems and solutions
  • Help tune materials to fit within PBR guidelines.
  • Set up and manipulate post-process systems including color grading, exposure, tone-mapping, and atmospherics in the scene including volumetric lights, fog, DoF, and Bloom.

Requirements

  • 10+ years’ industry experience with 5+ shipped titles.
  • Experience building lighting pipelines from inception to shipping.
  • Experience with lighting and baking in Unreal Engine 4, including managing day/night cycles.
  • Ability to be resourceful and come up with creative, attractive, and performant lighting solutions.
  • A solid understanding of lighting of characters and scenes for cinematics.
  • Strong organizational skills to help keep track of complex and vast lighting solutions.

Preferred

  • Experience with Unreal 5.
  • Strong technical abilities; knowledge of PBR systems.
  • Python scripting, C++

Portfolio Requirements

  • A web portfolio that demonstrates a range of lighting examples from previous credited titles.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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