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PlayStation Studios Visual Arts and PlayStation Studios Malaysia are both passionate teams within the PlayStation family, made up of game and film industry professionals from all over the world.
Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios.
Currently working on PlayStation’s well-known and well-loved franchises, our Animation team in PlayStation Studios Malaysia is looking for talented, highly-motivated and creative Lead Animator to breathe life into the next chapter of in-game and cinematic storytelling.
Why work when you can play? This is life at PlayStation!
Ability to create high quality animation content in Maya
Help mentor and grow other animators’ abilities
Serve as a positive role model for the team to follow in attitude, ability, proactivity, communication, and productivity within the department
Work with design and engineering to create new awesome, mind-blowing systemic animations
Additional responsibilities may be assigned as needed
Requirements & Skills:
Minimum of 1 shipped AAA game as a Senior Gameplay Animator (or equivalent)
Minimum of 5 years working in the video-games industry
Produce very high-quality animation. Be able to provide accurate and clear feedback for others
Passion for pushing the envelope of interactive character animation
Ability to plan, setup, and direct motion capture shoots independently and efficiently
Good general technical knowledge of how games work
Must be comfortable using a script editor
Excellent problem solver / fire fighter
Highly motivated and proactive with a CAN DO attitude
Inspire teamwork and collaboration across the department
Proactive communicator within animation and other departments
Take responsibility for assignments and proactively identifies new tasks to take on
Finish tasks quickly. Is an expert at prioritization and letting others know when priorities must change
Never finds themselves idle and is always proactively finding useful things to work on to progress the company and team
Deep knowledge of Maya: layers, time/trax editor, mocap tools
In engine animation layering knowledge
Familiar with one of the modern animation systems: Unreal, Morpheme, Unity, etc
C, C#, or C++ knowledge
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