This job listing expired on Jun 10, 2022
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The Animation team at Insomniac Games is growing and we're looking to add an Associate Animator to our team. As an Associate Animator, you will be responsible for creating high-quality animations of 3D characters, weapons, vehicles, and cameras for both gameplay and cinematic sequences.

Essential Duties and Responsibilities include the following:

  • Creates high-quality gameplay and cinematic animations using hand-key animation and motion capture data based on direction from the team lead
  • Takes the initiative to communicate with the lead to seek out and address feedback in order to complete work to quality on schedule
  • Takes initiative to increase knowledge of cinematography, editing, and technical skills
  • Successfully implements characters using necessary tools
  • Able to manipulate motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data
  • Able to animate fundamental facial expressions and performances
  • Developing a working knowledge of cinematography and editing skills, as well as the use of sound in animation
  • Developing technical proficiency- especially in character-set up, animation techniques, and AI behavior in order to create work that integrates successfully and reads clearly in-game
  • Collects, creates, and studies applicable reference material in order to remain informed about animation techniques and to develop a better understanding of the underlying mechanics of character motion
  • Other duties may be assigned

Education/Experience:

  • Two to four years of related experience and/or training; or an equivalent combination of education and experience, covering all basic animation principles and techniques
  • At least one year’s experience working with motion capture to create in-game and cinematic performances that go beyond the underlying motion capture and exude personality, preferred
  • Knowledge of Maya, and common production programs. Motion Builder is a plus
  • Proficiency in Adobe Premiere as well as working with sound and music is a plus
  • Knowledge of common state machine flow in any game engine is preferred

Other Skills

  • Demonstrated understanding of basic animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal
  • A fundamental understanding of creating animation content for video games
  • Works well in a highly collaborative environment with other animators, designers, and programmers, as well as the ability to communicate effectively and take directions well

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.