${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
PlayStation

3D Scan Artist

${ timestamp }} · 
PlayStation
๐Ÿ‡บ๐Ÿ‡ธ San Diego, CA

PlayStation Studios Visual Arts Group (PSSVA) on our San Diego campus provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industryโ€™s best minds and companies. For over two decades we have shared knowledge, support and ground breaking techniques with the very best developers in the industry: Naughty Dog, Kojima Productions, Guerrilla Games, Santa Monica Studios, Sucker Punch Productions, Bend Studio, Japan Studio, Insomniac Games and more.

If you are a 3D artist looking to join a talented team in a role that will allow you to learn and grow, we want to hear from you! As a 3D Scan Artist you will be using scan data to generate high quality art assets using your skills such as remeshing, sculpting, and texturing.

If youโ€™ve been working with 4D scans we want to hear from you as soon as possible!

Role Responsibilities:

  • Use modeling and texturing ability to create photorealistic assets.
  • Build, edit, and retoplogize 3d scan data.
  • Sculpting in Zbrush to generate high resolution meshes.
  • Creating textures using Photoshop and Zbrush/Mudbox/Mari.
  • Work with production to follow schedules and deliver assets on time.
  • Work with leads to ensure high level of quality.

Required Experience and Skills:

  • Proficient in Zbrush, Maya, and Photoshop.
  • Portfolio should show quality and ability to hit a photorealistic and believable look.
  • Strong understanding of scale, proportion, human anatomy, and surface properties.
  • Excellent communication, time management, and organizational skills.
  • Ability to learn new software and technologies.
  • Can to troubleshoot technical problems.
  • Thrives working in a team environment.

Bonus Skills:

  • Experience using scan data and knowledge of photogrammetry.
  • Previous console experience with a shipped title.
  • Experience working with a game engine and implementing 3D work into engine.
  • Experience with blendshapes.