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Working closely with the Studio Lead Designer, you will set goals for in-game economy performance, work to meet those goals by working closely with the team - use of mathematical genius, excel wizardry and magic are all highly encouraged but not (officially) required - and report back regularly with both expected and achieved results.

You’ll be tasked with planning, constructing and maintaining the balance of in-game economies, including in-game resources, time allocations, item amounts and categorisations, in-game reward yields, IAP pack contents, and more as it’s required! You will have a direct impact on how the game feels and plays!

Put simply, if there’s a number associated with a feature, and that number is going to directly or indirectly affect the in-game economy and balancing, then you’ll likely be involved! If you’re amazing with numbers and an avid gamer with development experience, this role is for you!

Key Responsibilities

  • Plan and implement the balancing of our game economies across a growing roster of game genres.

  • Collaborate with our analytics team to collect and analyze economic data; build reports on performance, then suggest and implement new strategies and optimize existing performance.

  • Collaborate with the development team to implement economy data and test the results.

  • Create game economy simulations and evaluate their performance & their impact on player experience.

  • Track and understand the Key Performance Indicators (KPI's) to develop and optimize game balancing accordingly.

What You Bring To The Role

  • Thorough knowledge of video games and game economies.

  • Ability to work in a highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.

  • Knowledge of how player progression systems and economy systems interact.

  • Interest in playtesting, getting feedback, and giving feedback.

Bonus Points!

  • Degree in economics, finance, statistics or similar.

  • Scripting or programming experience.

  • Experience in game dev or game design.