The Role:

Fantastic opportunity for an experienced Lead Technical Artists to come aboard and make a difference. If the following sounds like you or reads like a role you’d love to get your teeth into, we’d love to hear from you.

Key Responsibilities

  • You will manage, mentor and lead a team of technical artists, helping to establish best in class process and results across the studio.
  • Work closely with the art and code teams to design and action the best technical approaches, helping deliver the game to the artistic vision and within budget
  • Identify and create methods to improve art pipelines and visual quality
  • Support the Art, Engineering and Design Teams, helping to resolve technical difficulties
  • Monitor the technical pipelines for all art areas across the studio; from initial specifications, through to final in-game implementation and continued future support
  • Create detailed, easy to read documentation of toolsets and workflows that the team can rely on
  • Help keep Assets / Content within memory budget and performance guidelines
  • Drive, refine and document tech art best practices, working with the other disciplines to ensure standards and processes are reviewed regularly to ensure efficiency and quality, across the studio
  • Be aware of the wider industry developments ensuring we are using the latest techniques to create the highest quality and performance friendly assets
  • Break down work and tasks from project lead briefings; comfortably creating and maintaining tracking lists for yourself and other team members
  • Proactively identify new technologies and techniques that will improve the game
  • Be an example for professional conduct, setting a high standard at all times with internal staff and external contacts.
  • Willing and able to take on responsibilities outside of core specialism in line with the needs of the studio

Our ideal candidate has:

  • Shipped at least one title as a lead technical artist or similar role
  • Experience in Unity/ Unreal
  • Leadership and mentoring experience
  • Experience with shader creation and exposure to HLSL
  • Exposure to C#, Python, Mel
  • Ability to problem solve and think creatively
  • A passion for games and game visuals


  • Competitive salary, reviewed annually
  • Staff training and development
  • Quarterly Wellness days (On-site massages, Yoga & nutritionally balanced
    snacks and health foods)
  • Flexi-time working hours
  • 25 days holiday + additional duvet/loyalty holiday days
  • Monthly socials and twice-yearly whole company events
  • Private Medical and Death In Service Insurance
  • Contributory Pension
  • A warm, modern office environment – tea, coffee, fruit and soft drinks all provided
  • Get the weekend started early with beverages and banter every Friday
  • And a chance to shape and grow and benefit from the future of Pixel Toys

Pixel Toys is a diverse, equal opportunities employer and believes strongly in maintaining an inclusive workplace that values diversity. We strive to provide an environment where everyone, from any background, can do their best work and join in driving our joint success. Recruitment selection is based on skills, experience and a good Pixel Toys mission and values fit.